# Ruins data management file. Below, you see all data accumulated by AtomicStrykers Ruins during the last run of this World.
# Data is noted as follows: Each line stands for one successfull Ruin spawn. Data syntax is:
# xMin yMin zMin xMax yMax zMax templateName
# everything but the last value is an integer value. Template name equals the template file name.
#
# DO NOT EDIT THIS FILE UNLESS YOU ARE SURE OF WHAT YOU ARE DOING
#
# The primary function of this file is to lock areas you do not want Ruins spawning in. Put them here before worldgen.
# It should also prevent Ruins re-spawning under any circumstances. Areas registered in here block any overlapping new Ruins.
# Empty lines and those prefixed by '#' are ignored by the parser. Don't save notes in here, file gets wiped upon flushing.
#
-67 46 -293 -59 63 -267 shipwreck.tml
21 42 -572 47 59 -564 shipwreck.tml
35 62 -45 37 66 -42 SkeletonHeadStatue.tml
80 88 -162 83 92 -159 StoneGrill.tml
83 51 -345 94 67 -309 SunkenShip-v3.tml
129 89 -72 132 95 -68 StonePillar.tml
139 62 -442 146 65 -437 PumpkinField.tml
144 53 -658 155 69 -622 SunkenShip-v3.tml
211 66 -549 216 69 -542 Melonfield.tml
241 66 -346 243 70 -343 SkeletonHeadStatue.tml
243 54 -81 251 71 -55 shipwreck.tml
250 61 -439 254 67 -436 StonePillar.tml
291 61 -659 301 66 -649 RuinedSmallFountainDiagonal.tml
299 69 -553 303 71 -549 EmeraldOreOutcrop.tml
312 122 -173 319 126 -166 TinyFarmField.tml
317 45 11 353 69 22 SunkenShip-v2.tml
349 64 -416 362 96 -403 OreSpire.tml
371 54 -664 397 71 -656 shipwreck.tml
413 63 -253 443 100 -223 PirateShip.tml
423 42 -74 459 58 -63 SunkenShip-v3.tml
436 46 -773 447 62 -737 SunkenShip-v3.tml
437 70 -340 442 75 -333 ZombieHut.tml
457 72 -590 462 75 -583 PumpkinField.tml
488 61 -466 495 70 -459 Outcrop.tml
523 41 -181 531 58 -155 shipwreck.tml
565 62 -274 570 68 -269 CaveSpiderBurrow.tml
